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・ Follow the Other Hand
・ Follow the Prophet
・ Follow the Rabbit-Proof Fence
・ Follow the Reaper
・ Follow the Saint
・ Follow the Stars Home
・ Follow the Sun
・ Follow the Sun (album)
・ Follow the Sun (film)
・ Follow the Sun (TV series)
・ Follow the Wind
・ Follow the Yellow Brick Road
・ Follow the Yellow Brick Road Tour
・ Follow Through
・ Follow through
Follow through and overlapping action
・ Follow Through Magnet School
・ Follow Thru
・ Follow Thru (musical)
・ Follow You
・ Follow You Down
・ Follow You Follow Me
・ Follow You Home (Embrace song)
・ Follow Your Arrow
・ Follow Your Daughter Home
・ Follow Your Footsteps
・ Follow Your Heart
・ Follow Your Heart (1936 film)
・ Follow Your Heart (1996 film)
・ Follow Your Heart (Carol Banawa album)


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Follow through and overlapping action : ウィキペディア英語版
Follow through and overlapping action

Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation, identified by Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney Animation, ''The Illusion of Life''. The term ''drag'' is sometimes included to form three separate but related concepts in the art of animation.
==Definition==
Follow Through and Overlapping Action are closely related techniques which, when applied to animation, can help to render movement more realistically, and help to give the impression that characters follow the laws of physics. At the Disney Studio, Walt Disney was eager to push his animators to improve their work and develop their skills. He told them:
:"Things don't come to a stop all at once guys; first there's one part and then another"〔Thomas and Johnston, p.59〕
The animators, keen to make their work feel more convincing, developed the concepts of "Follow Through" and "Overlapping Action", though the concepts were so closely related that they were not always easy to distinguish.〔 Frank Thomas and Ollie Johnston identified five areas of motion where these principles would apply:
1. A character might have a coat or long ears, and these parts would keep moving once the figure had stopped moving. The ears, or coat, would "follow through" even after the main action had stopped.〔
2. Bodies in motion do not move all at once, rather different parts of a body may move at different speeds. Therefore, as one part of the body stops, another part (such as an arm), might overlap or follow through the main action, slowly settling to a stop.〔
3. Loose flesh, such as a dog's floppy jowls, might move at a slower speed than the more solid parts of the character. These parts might drag behind the main action.〔Thomas and Johnston, p.60〕
4. The completion of an action - how the action "follows through" - is often more important than the action itself.〔
5. The "moving hold". A character might come to a complete halt, but the fleshy parts might follow through the main action in order to convey weight and believability.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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